About
My name is David McDonough, and I am a game designer. Well, almost. I am a graduate student (Master of Fine Arts) at the Savannah College of Art and Design in the Interactive Design and Game Development program, on track to graduate in 2008. I got my BA in Art (Illustration) from Trinity University in 2002.
Initially focused on art creation, specifically environmental modeling and texturing, I attended GDC in 2007 as a recipient of the IGDA Student Scholarship on a visual arts track. But, in the months that have followed, I find my tastes have matured. I am now hell-bent on game design, and damn the torpedos. Shallow, flashy games are not the future. Summer blockbusters do not win Oscars. I want my contribution, and my career, to be about deep, thoughtful, meaningful, immersive games. Photorealism is overrated. Simplicity is underrated. Next-Gen is not in the Uncanny Valley. Albert Einstein once said, “I am not particularly talented. What I am is passionately curious.” That says it all.
Game projects I have worked on include:
- Cowboy Cave - created for the Applied Game Design course at SCAD, Fall 2007 (Brenda Brathwaite, professor).
- TANK! - Student project currently under development. Watch this space.
- “Simple Sundays” - an ongoing project featuring weekly game designs of the simplest kind, hosted right here on this blog every Sunday.