Crunch

Oct 20th, 2008 by David McD in Game Design, Schoolwork

I have heard it said that making 80% of a game is easy. It’s that last 20% that’ll kill you. I’ve been crunching all since Thursday on my thesis game, trying to get it live and still have enough time to analyze play and gather data for the paper before the quarter ends. After the grueling burn I’ve just endured, I have infinitely more respect for this 20%. Two weeks ago I was blase, optimistic, boasting I could finish it in a night if I applied myself. Now I see my folly. It was probably much harder for working on it alone — even my roommates were gone, so I was physically isolated as well as isolated by the work. Now I feel terrible… but so proud and eager that the game is literally on the verge of launch. All that stands in my way is making the art assets, and there are only six sprites remaining to paint. This is a feeling like no other… to have made a digital game, a working, playable, digital game! I begin to see what really drives game developers, what makes them endure crunches that last months and defy the 5-year-burnout rule. It’s this :) This moment.

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