Tank, Quisquilian Win Entelechy 2008

Hot on the heels of a most successful conference were the awards for Entelechy, SCAD’s annual interactive design and game development departmental showcase and competition. It is open to all students at SCAD to submit their best work in a variety of categories, including: digital game, character modeling, concept art, environment/level design, paper/board game, card game, game mod, game trailer/machinima, installation/net art, web design, rich media content, and digital interface design.

I am pleased and honored to announce I took home two awards from this year’s competition!

The first was in my capacity as programmer and designer for Tank, winner of Best Digital Game. This massive project, while only hinted at thus far on this blog and the internet in general, has occupied the better part of my time for almost eight months now, and has seen me grow from a designer with merely an average understanding of ActionScript to a fully qualified C++ engineer with a deep understanding of game programming from foundational engine code to high-level AI scripting. It has been a hard road to follow and endlessly challenging, but it has also been a ton of fun; the fifteen or so dedicated and talented designers and artists I work with every week have been truly inspiring to me. Tank is an exceptional project by any standard I know, and if we pull it out and finish it by the end of the quarter, it may turn out to be the single greatest achievement of my college years. It has been and remains a pleasure to work on it, and I was eminently proud to see my compatriots take the award.

The second honor I received was no less flattering, as it came from a place I had never expected to yield competition-worthy material. Quisquilian, the 10th game in my Simple Sundays series (and Grandiloquent Game Design subseries) was awarded Best Card Game to my surprise and pleasure! The panel of testers and judges commented several times how much they enjoyed playing it, which is really the best reward a game designer can have. But as if that weren’t enough, Brenda would like me to see about getting it published commercially. If I translate it into a proprietary card deck, she will put it (and me) in front of her professional contacts that can put it on the market. Quite the success for a little game that I just thought up one Sunday!

I don’t know how to express my happiness and gratitude to my peers and professors for the opportunities to do this work and then enter and win at competition with it — such a successful conference and such remarkable honors are all I could have wished for and more for myself and my work. Congratulations to all the winners of Entelechy, and to the Tank team again for all your hard work and dedication, and thank you again, everyone! The pleasure is, I promise, all mine :)

2 Responses to “Tank, Quisquilian Win Entelechy 2008”

  1. Again, congrats!
    Especially since Brenda wants it published. Hope that works out for you. A shipped title would indeed be nice!

  2. Aye, Congrats Dave!

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