Girl 1, Game 0

The other night I attended a birthday party involving the oh-so-American phenomenon midnight bowling. A number of my friends were in attendance, many of them as couples. Midnight bowling is really a drinking-game version of regular bowling, so by the time the second game began people were fairly wobbly, and their feelings and attitudes towards their companions became more transparent. I abstained from drink and so was able to notice a curious phenomenon, one that every romantically-involved male player knows well: the game vs. the girl.

Habitual game players can be counted on to play to win — it is the nature of humans to act competitively in competitive situations. Rejecting the premise of competition is uncommon, and extraordinary circumstance usually accompany such instances. Given the nature of competitive activity, it is natural to become deeply absorbed in the contest and to devote one’s full attention to it, at the expense of peripheral stimuli. This attention absorption is well known to game players and their friends and families, but consider the circumstances that conspire when a girlfriend or spouse is involved. Assuming the player is liable to become immersed in the game and devote his attention to it at the expense of his companion, and assuming that he feels guilty and ashamed of this and will consciously strive to counter the attention drain, we have an emergent set of variables that are, in a poetic way, new rules for the game. Whatever the player is playing, the rules and goals as they apply to them personally are changed by the addition of this person’s presence. Sometimes, they don’t even need to be present; merely existing and demanding attention is enough.

What I observed was a friend consciously sabotaging his play so as not to beat the hostess in the first game. He is a strong bowler and could easily have won if he had concentrated on the fixed rules, but he chose to appoint a different set of goals and constraints for himself based on his concern for social dynamics. However, as those social dynamics are, in fact, dynamics, they can be thought of as being part of the game itself. They have direct impact on how the player interprets meaning in the “meaningful choices” presented by the game.

Certainly we all know about white lies and throwing a game to make another feel better, but what I postulate is that, in the context of a game, doing so is actually a form of modding — the player is altering the game to reflect his or her private set of variables, and the resulting play they pursue reveals an adaptation of the original rules. It might be interesting to try to document this phenomenon and attempt to model it into a prescribed ruleset for games like ARGs or LARPs (though that would of course be incredibly geeky).

4 Responses to “Girl 1, Game 0”

  1. This post made me laugh — it reminded me of a few tennis games I “lost” while on dates.

  2. Great post, Dave.

  3. Thought provoking stuff. Brings to mind a T-shirt or bumper sticker:

    “Life is a game. Play hard.”

    :-)

  4. Interesting post Dave. I have also noticed that same behavior when it comes to playing video games. Although I see it in a totally different perspective. I have played a lot of games competitively for the past couple of years, and I’m not talking about just amongst friends, I’m talking about in proffessional leagues where everyone is playing to win. However when I’m playing with friends or people who play just for fun, I notice that there is a certain mindset they develop as to how the game should be played. For example I’m currently playing Super Smash Brothers Brawl, and I like to compete in tournaments. You could say, I play to win.

    My friends on the other hand like to play seriously as well but they have problems with me using “cheap moves.” These, “cheap moves” are just attacks in the game that enable me to damage my opponent repeatedly until they find a way to get out of it. Now here is where these hidden rule sets come out. Most of my friends see these moves or attacks as cheap and will not use them because they have made up in their mind that the game should not be played that way. However if you’re playing to win, you’re going to use everything at your disposal to make sure that you win. This includes using, “cheap moves” to win

    I just thought your post was pretty interesting how people change up rule sets to a game based on who they are playing with or how they think it should be played at the moment.

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