Game Design #34: Sin Wagon

Introduction: In this speedy game of furtive point-grabbing, players attempt to rob as many points as they can from their opponents before the round ends and are they are forced to atone for their greed. Sin is a dangerous game when the reckoning could occur at any time!

Players: 2-4
Materials: One deck of standard playing cards.
Setting [...]

Game Design #33: Walleye

Introduction: It’s not the fish. This variation on the classic pen-and-paper game Dots has players seeking to wall up their opponents while keeping clear themselves, in a race against time as the board steadily fills up and closes in.
Players: 2 or 4
Materials:

One sheet of standard letter-sized (A4) paper.
At least one pen or pencil, any color.

Setting [...]

Game Design #32: Death’s Door

Introduction: Reaping the souls of the newly dead may sound like an easy job, but as a newly-fledged reaper you’re about to discover differently. In this game, players compete to harvest souls and send them on to their eternal reward (or punishment). It’s on-the-job eldritch training, but if you succeed with the fewest mistakes you [...]

Game Design #31: Liquidation

Introduction: “Everything must go.” Portent words for any bargain hunter, but in this game, it’s the difference between victory and defeat. Players bid for a rapidly dwindling stock of valuable tokens with the certain knowledge that “everything must go.” Just when it goes and how much you pay for it, well… that’s another matter entirely.
Players: [...]

Game Design #30: Blobble

Introduction: A game of overwhelming momentum! Players cooperate to build a blob big enough to consume board before the laws of physics (represented in the rules of the game) force it to disintegrate.
Players: 1+
Materials:

One hundred pennies (or other small counters).
One quarter or large coin for flipping (alternative devices for generating 50-50 random results).
A standard [...]

Game Design #29: Penny Ante

Introduction: A game of divide and conquer in the fine tradition of Backgammon or Risk. Players compete for control of strategic points on the board, forcing their opponents to disperse and dilute their strength, leaving them ripe for the taking.
Players: 2
Materials:

At least one hundred pennies (or other small coins or counters).
Four quarters (or other coins [...]

Game Design #28: Overdue

Introduction: In honor of my lateness in conceiving and posting this design — a game about being late! Roll the dice and rack up your score as the turns go by, but be sure you cash in before the deadline hits. If you’re late, you get one chance to make it right before your [...]

Today on “Why Didn’t I Think of That?”…

This showed up on Raph’s blog the other day. I can’t believe the simplicity and subtle genius of this idea. But more than a static instance bank with a cheesy LCD game that kids can play like the old Tiger toys, why not a full-fledged online MMO like Habbo Hotel or Club Penguin? Think of [...]

Game Design #27: B Movie

Introduction: Somehow it seems harder to make a truly first-rate second-rate movie than it is to make a blockbuster. Limited funds, cheesy sets, fake blood, and goofy actors — sounds like a recipe for success! In this game players, take turns as the Producer, creating the most outrageous, ridiculous, and hilarious screenplay they can imagine, [...]

Game Design #26: Sweethearts

Introduction: A game of young love with all its wonders — especially the rumors, gossip, and secrecy! The annual school dance has arrived and the night is alive with possibility. Choose your sweetheart and court them as the dance wears on, but beware! Gossip is delicious, and your opponents will expose you and your tender [...]