World Builder
Incredible. Someday this is how we’ll make virtual worlds. It’s like Second Life to the ultimate expression.
Link.
Eerily enough, I found out about this not long after hearing a segment on NPR this morning that scientists recently completed a study that found that calling dairy cows by name, conversing with them, and treating them as pets or family members could increase their milk yield by more than 400 pints per year. The [...]
I walked out of my last class as a college student on Wednesday, November 19 at 12:30pm — art history, a final exam. I gave my thesis defense that evening: an hour-long talk on my topic, the nature and future of serious games. I’ve spent the last week home with my parents for the holiday, [...]
I heard a rumor that someone had created a level in LittleBigPlanet that reenacts the bombing of the Twin Towers. Is this true? If it is, it represents a fascinating step in the growth and maturation of games as an art form and a medium of mainstream communication. Before, with contoversial game issues like Super [...]
From a recent post by Yehuda with some simple but important advice: how to recognize hack game design. Too many games, digital and non-digital alike, fall into at least one of these traps. As the designer of more than thirty quick game designs on this blog, I am well aware of the easiness of hacking [...]
Just returned from my sojourn in northern New Hampshire and my working vacation from all things game-related to my university, SCAD, for one last quarter. When I enrolled as a MFA candidate, I was assigned three preliminary undergraduate courses to complete before I could commence graduate study — this because my undergrad experience featured precious [...]
Have you ever heard of a game that involves forgiveness? I’ll explain:
The concept of total forgiveness for wrongdoing is exceedingly rare in out lives. It is human nature to want to retaliate against those who harm us, in an effort to prevent future harm whether through the inspiration of empathy or fear. To wholeheartedly forgive [...]
The other day I invited my brother to play a game of Go, and after he accepted, we realized that no goban or stones could be found at our residence. Fortunately, I have the software on my Mac and we were able to play there. However, I found that not only was it difficult to [...]
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For disciplines like ours, digital classrooms are almost as good as the real thing. And if this trend continues, we may see a spike in interest in digital majors — something the game industry certainly needs. But as much as I am pleased to hear that college students are finding ways to maintain [...]