A Student No Longer

I walked out of my last class as a college student on Wednesday, November 19 at 12:30pm — art history, a final exam. I gave my thesis defense that evening: an hour-long talk on my topic, the nature and future of serious games. I’ve spent the last week home with my parents for the holiday, [...]

Public Beta is Live

I’m launching a public beta test of my thesis game, Wasteworld. In the interest of ensuring a whole experience, I will not describe the game beyond saying that it’s a 4X game for Facebook where you try to build a corporate empire. The rest I’ll leave to the game itselfto explain, since that’s how it [...]

Game Pending

My thesis game has been live in closed beta for almost two weeks now, and I’m making a final push this week to clear up the last of the bugs and launch the public beta over the weekend. watch this space for information.
As the first trial run of the game draws to a close, I [...]

Crunch

I have heard it said that making 80% of a game is easy. It’s that last 20% that’ll kill you. I’ve been crunching all since Thursday on my thesis game, trying to get it live and still have enough time to analyze play and gather data for the paper before the quarter ends. After the [...]

Back in Action, One Last Time

Just returned from my sojourn in northern New Hampshire and my working vacation from all things game-related to my university, SCAD, for one last quarter. When I enrolled as a MFA candidate, I was assigned three preliminary undergraduate courses to complete before I could commence graduate study — this because my undergrad experience featured precious [...]

With Highest Honor

I have occasionally thought that pursuing an advanced degree is a bit like playing a game… a massive, cumbersome, complex game. Maybe that’s a sign I think about games too much Recently, I had a rude awakening regarding the structure of this game I’m playing: they changed the rules on me. Rather, the rules [...]

Nice Save

“It’s not a mistake, it’s an iteration. I’m a game designer — everything I say is a prototype.”
- Brenda Brathwaite

The Fundamentals

[Warning: Rant Forthcoming] The extra credit assignment I posted last week was a mysteriously unqualified failure. Not a single student submitted a ruleset. When discussing this with Brenda, we were both scratching our heads to try and understand why no one bothered even to submit a half-assed idea. All I asked for was two typed [...]

Game Crit Extra Credit Design Challenge

This challenge is for students in Brenda’s current Game Design Criticism and Analysis class, but if any non-SCAD readers feel particularly inspired, you’re welcome to post your ideas to this topic.
Task: Reinvent Chess
Description: For this project, you must write a ruleset for a new board game that only uses chess paraphernalia. This is not a [...]

Tank, Quisquilian Win Entelechy 2008

Hot on the heels of a most successful conference were the awards for Entelechy, SCAD’s annual interactive design and game development departmental showcase and competition. It is open to all students at SCAD to submit their best work in a variety of categories, including: digital game, character modeling, concept art, environment/level design, paper/board game, card [...]