Game Design #5: Rush Hour

Introduction: Everyone knows what it’s like to be stuck in traffic; few life experiences are more infuriating. Your foot gets tired from the stop-and-go, the other lanes always seem to be moving faster, and people never let you get over when your exit’s coming up. Sometimes it can seem like the universe is just out [...]

Critical Series - Notre Dame

Twice over the holidays while my relatives were in town, I had the chance to try out this stellar board game by Rio Grande, makers of Puerto Rico. Only just released this year, it has yet to achieve the level of respect held by its Caribbean sister, but I suspect that is only a matter [...]