Game Design #13: Cromwell

This will be a bit different.
I designed this game last night after reading Brenda’s posts on Irish history games. I had hoped I could make a game that really brought home the experience of the Irish during Cromwell’s Irish Campaign… and perhaps I have done so. It’s not a good game, though. There are few [...]

Serious v. Educational Games

[Disclaimer]: In addition to my regular schoolwork, I am also working on my MFA thesis at the moment, and keeping a blog to catalogue its progress. In the interest of privacy and security I can’t go into too much detail, but I can say that I’m working on a problem that involves producing a serious [...]

Kernels Theory Interlude - Yehuda on Mechanics

From a recent post by Yehuda (itself a redux of a much older post on the same theme):
Another classification tool . . . is the “game mechanic“. By game mechanic, I don’t mean game components, such as dice, cards, or “running”. These are good and solid components within games and very useful for classification.
What I [...]

No Way to Win

Consider: two players compete in a high-stakes match for a coveted slot in a tournament championship round. Both players are nervous—they know their opponent is strong and will be difficult to defeat even under normal circumstances, let alone with the pressure and stress of tournament match. Neither can afford a loss. One player, cracking under [...]

Game Design #12: Hominist

Introduction: What good is it to defend the rights of the powerful? Little enough in real life, but in Hominist, victory depends on it. Take up the cause of oppressed men everywhere! In this game, players face a deck evenly divided by “gender:” their task is to upset the balance and uneven the odds. Subvert [...]

Klepto Kapers - Group Projects Ascendant

Recently I had the opportunity to participate in a group project as part of my coursework with Brenda: making a board game based on an aesthetic within a team of four. What follows is the postmortem I wrote to describe the process; you can also read a description of the final test launch on Brian’s [...]