Game Design #32: Death’s Door

Introduction: Reaping the souls of the newly dead may sound like an easy job, but as a newly-fledged reaper you’re about to discover differently. In this game, players compete to harvest souls and send them on to their eternal reward (or punishment). It’s on-the-job eldritch training, but if you succeed with the fewest mistakes you [...]

Lost in Translation

The other day I invited my brother to play a game of Go, and after he accepted, we realized that no goban or stones could be found at our residence. Fortunately, I have the software on my Mac and we were able to play there. However, I found that not only was it difficult to [...]

Game Design #31: Liquidation

Introduction: “Everything must go.” Portent words for any bargain hunter, but in this game, it’s the difference between victory and defeat. Players bid for a rapidly dwindling stock of valuable tokens with the certain knowledge that “everything must go.” Just when it goes and how much you pay for it, well… that’s another matter entirely.
Players: [...]

Game Design #30: Blobble

Introduction: A game of overwhelming momentum! Players cooperate to build a blob big enough to consume board before the laws of physics (represented in the rules of the game) force it to disintegrate.
Players: 1+
Materials:

One hundred pennies (or other small counters).
One quarter or large coin for flipping (alternative devices for generating 50-50 random results).
A standard [...]

The Digital Frontier

Check it out.
For disciplines like ours, digital classrooms are almost as good as the real thing. And if this trend continues, we may see a spike in interest in digital majors — something the game industry certainly needs. But as much as I am pleased to hear that college students are finding ways to maintain [...]

Game Design #29: Penny Ante

Introduction: A game of divide and conquer in the fine tradition of Backgammon or Risk. Players compete for control of strategic points on the board, forcing their opponents to disperse and dilute their strength, leaving them ripe for the taking.
Players: 2
Materials:

At least one hundred pennies (or other small coins or counters).
Four quarters (or other coins [...]

The Guys Play Pool

An observation from a year’s worth of weekly trips to the local billiards bar with a group of friends: without fail, the male members of the party are there to play pool. For many, it’s the reason they attend the event at all — many don’t like bars, aren’t extroverted people, don’t enjoy drinking or [...]