Game Design #36: Kudzu

Introduction: The infamous “yard-a-night” creeper: kudzu flowers might be good luck in Japanese culture, but in the Western world they’re a devastatingly invasive species. In this game, players attempt to cultivate a rich and diverse garden and keep it safe from being overrun. Self-sacrifice will keep the kudzu down, and players must weigh their own [...]

Game Design #35: Lifeboat

Introduction: Find out just how “humane” your fellow humans really are. When disaster strikes and the situation forces the toughest ethical decisions, who will you cast overboard to save the group? Be warned, though: this game rewards the self-sacrificing as well as the covetous. Based on the treatise Lifeboat Ethics: The Case Against Helping the [...]

No Mercy

Have you ever heard of a game that involves forgiveness? I’ll explain:
The concept of total forgiveness for wrongdoing is exceedingly rare in out lives. It is human nature to want to retaliate against those who harm us, in an effort to prevent future harm whether through the inspiration of empathy or fear. To wholeheartedly forgive [...]

Game Design #34: Sin Wagon

Introduction: In this speedy game of furtive point-grabbing, players attempt to rob as many points as they can from their opponents before the round ends and are they are forced to atone for their greed. Sin is a dangerous game when the reckoning could occur at any time!

Players: 2-4
Materials: One deck of standard playing cards.
Setting [...]

Game Design #33: Walleye

Introduction: It’s not the fish. This variation on the classic pen-and-paper game Dots has players seeking to wall up their opponents while keeping clear themselves, in a race against time as the board steadily fills up and closes in.
Players: 2 or 4
Materials:

One sheet of standard letter-sized (A4) paper.
At least one pen or pencil, any color.

Setting [...]