9/11 In LittleBigPlanet?

I heard a rumor that someone had created a level in LittleBigPlanet that reenacts the bombing of the Twin Towers. Is this true? If it is, it represents a fascinating step in the growth and maturation of games as an art form and a medium of mainstream communication. Before, with contoversial game issues like Super [...]

Crunch

I have heard it said that making 80% of a game is easy. It’s that last 20% that’ll kill you. I’ve been crunching all since Thursday on my thesis game, trying to get it live and still have enough time to analyze play and gather data for the paper before the quarter ends. After the [...]

Game Design #40: Slither

Introduction: Wriggle, shuffle, and slide along! In this unusual race-to-the-end game, players must manipulate their candies both individually and as part of a collective to propel them to the end bowl first.
Players: 4+
Materials:

Regular-sized bags of identically-shaped, multicolored candies (such as M&Ms or Skittles), at least two bags per player.
Cups or bowls to hold the [...]

Game Design #39: Fridge

Introduction: Wouldn’t you know it.. the fridge is full again! Sorting all the stuff out, tossing the rotting leftovers, freezing the surplus, and finding room for your new groceries can be quite the challenging puzzle. In this game, players try to figure out how to cram all their stores into one common fridge. With some [...]

How Many Players Can Really Play This?

Something I encountered the other week: the problem of how to address a variable number of players in a non-digital game. The vast majority of board and card games include rules that allow for a range of players. Most insist on at least two or three, and most cap the number at four, five, six, [...]