Context is King

I was intrigued by a post on WaterCoolerGames, discussing a Tetris clone made where the blocks are textured to appear like ethnic cleansing internment camp prisoners and the play-space resembles a mass grave. Apparently, a team of Brazilian game designers took a claim from Raph Koster about how context can dramatically alter games and decided [...]

Told You So

Link.
Eerily enough, I found out about this not long after hearing a segment on NPR this morning that scientists recently completed a study that found that calling dairy cows by name, conversing with them, and treating them as pets or family members could increase their milk yield by more than 400 pints per year. The [...]

Virtual Cities Just as Crowded and Dirty?

This article from Raph’s website the other day about this article from the Boston globe raises a couple intriguing questions:
If the prefrontal cortex can be so easily bent under the strain of overstimuli from urban existence, then do we indeed, as Raph suggests, have something to consider when building crowded virtual worlds? Most virtual worlds [...]