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	<title>Comments for New Rule</title>
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	<link>http://www.davidmcdonough.net</link>
	<description>David McDonough - Game design and theory, game projects, and the state of the games industry.</description>
	<pubDate>Tue, 09 Mar 2010 20:06:58 +0000</pubDate>
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		<title>Comment on Happy St. Patrick&#8217;s Day by max</title>
		<link>http://www.davidmcdonough.net/archives/213#comment-683</link>
		<dc:creator>max</dc:creator>
		<pubDate>Wed, 29 Apr 2009 14:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmcdonough.net/?p=213#comment-683</guid>
		<description>Hello!
I wanted to email you and am writing here as I couldn't find a contact adress on your site. I saw that you have developed a new game for dice. I am currently developing a dice "game" and was wondering if you might want to take a look at my idea? I am not a game designer but ,rather, a sculptor. The dice are to be rolled in a novel way and in an unusual environment.
Contact me by email if you are interested.
Sincerely,
Max</description>
		<content:encoded><![CDATA[<p>Hello!<br />
I wanted to email you and am writing here as I couldn&#8217;t find a contact adress on your site. I saw that you have developed a new game for dice. I am currently developing a dice &#8220;game&#8221; and was wondering if you might want to take a look at my idea? I am not a game designer but ,rather, a sculptor. The dice are to be rolled in a novel way and in an unusual environment.<br />
Contact me by email if you are interested.<br />
Sincerely,<br />
Max</p>
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		<title>Comment on Happy St. Patrick&#8217;s Day by EastwoodDC</title>
		<link>http://www.davidmcdonough.net/archives/213#comment-682</link>
		<dc:creator>EastwoodDC</dc:creator>
		<pubDate>Mon, 20 Apr 2009 14:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmcdonough.net/?p=213#comment-682</guid>
		<description>But aren't bagpipes Scottish? Just a thought.</description>
		<content:encoded><![CDATA[<p>But aren&#8217;t bagpipes Scottish? Just a thought.</p>
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		<title>Comment on Now Contributing to Applied Game Design by Matt Zitterman</title>
		<link>http://www.davidmcdonough.net/archives/216#comment-678</link>
		<dc:creator>Matt Zitterman</dc:creator>
		<pubDate>Sat, 28 Mar 2009 06:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmcdonough.net/?p=216#comment-678</guid>
		<description>Hey David, congrats on the "promotion!"  I started reading your blog a few weeks ago and it has definitely been influential in the way I look at games and the industry.

Keep it up!  I linked your blog in my own, which you inspired me to create.  Best of luck!</description>
		<content:encoded><![CDATA[<p>Hey David, congrats on the &#8220;promotion!&#8221;  I started reading your blog a few weeks ago and it has definitely been influential in the way I look at games and the industry.</p>
<p>Keep it up!  I linked your blog in my own, which you inspired me to create.  Best of luck!</p>
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		<title>Comment on Context is King by Brian Shurtleff</title>
		<link>http://www.davidmcdonough.net/archives/202#comment-676</link>
		<dc:creator>Brian Shurtleff</dc:creator>
		<pubDate>Sat, 21 Mar 2009 00:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmcdonough.net/?p=202#comment-676</guid>
		<description>I was going to mention the "Bring Out Your Dead" game, but someone beat me to the punch.

That Monty Python version features an interesting and amusing twist on the original Tetris that I enjoyed... the guy who's not quite dead yet.
Turns what is often the most coveted Tetris piece into one that is challenging to successfully use.
The straight line piece isn't dead, so he moves unpredictably around the screen, making him difficult to place anywhere.

Changing the context of THAT mechanic  (which originated from its original context as being based on the funny scene from the film) could provide some interesting dynamics. Whereas in the context of the Monty Python skit, the difficulty of stuffing the still alive guy into the mass grave is amusing, putting the same mechanic into a more serious game about the death tolls of ethnic cleansing could provide some interesting emotional content that could be quite powerful.</description>
		<content:encoded><![CDATA[<p>I was going to mention the &#8220;Bring Out Your Dead&#8221; game, but someone beat me to the punch.</p>
<p>That Monty Python version features an interesting and amusing twist on the original Tetris that I enjoyed&#8230; the guy who&#8217;s not quite dead yet.<br />
Turns what is often the most coveted Tetris piece into one that is challenging to successfully use.<br />
The straight line piece isn&#8217;t dead, so he moves unpredictably around the screen, making him difficult to place anywhere.</p>
<p>Changing the context of THAT mechanic  (which originated from its original context as being based on the funny scene from the film) could provide some interesting dynamics. Whereas in the context of the Monty Python skit, the difficulty of stuffing the still alive guy into the mass grave is amusing, putting the same mechanic into a more serious game about the death tolls of ethnic cleansing could provide some interesting emotional content that could be quite powerful.</p>
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		<title>Comment on Context is King by The dangers of Steam &#171; Freudless in Raptorville</title>
		<link>http://www.davidmcdonough.net/archives/202#comment-665</link>
		<dc:creator>The dangers of Steam &#171; Freudless in Raptorville</dc:creator>
		<pubDate>Sat, 28 Feb 2009 19:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmcdonough.net/?p=202#comment-665</guid>
		<description>[...] David McDonough has an interesting piece regarding context in games [...]</description>
		<content:encoded><![CDATA[<p>[...] David McDonough has an interesting piece regarding context in games [...]</p>
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		<title>Comment on Context is King by Train: More on the Game I&#8217;ve Finished (Sort of) &#171; Applied Game Design</title>
		<link>http://www.davidmcdonough.net/archives/202#comment-664</link>
		<dc:creator>Train: More on the Game I&#8217;ve Finished (Sort of) &#171; Applied Game Design</dc:creator>
		<pubDate>Fri, 27 Feb 2009 05:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmcdonough.net/?p=202#comment-664</guid>
		<description>[...] early playtesters of the game, David McDonough of Firaxis Games, posted on it recently, however in Context is King. Thanks, David, for the kind [...]</description>
		<content:encoded><![CDATA[<p>[...] early playtesters of the game, David McDonough of Firaxis Games, posted on it recently, however in Context is King. Thanks, David, for the kind [...]</p>
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		<title>Comment on Context is King by EastwoodDC</title>
		<link>http://www.davidmcdonough.net/archives/202#comment-662</link>
		<dc:creator>EastwoodDC</dc:creator>
		<pubDate>Tue, 24 Feb 2009 13:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmcdonough.net/?p=202#comment-662</guid>
		<description>There is an earlier version of Tetris where you stack dead bodies instead of blocks. There was a &lt;i&gt;Monty Python and the Holy Grail&lt;/i&gt; game with a side-game called "Bring Out Your Dead". This is basically identical to the version you describe, but amusing rather than disturbing. Context is indeed King.</description>
		<content:encoded><![CDATA[<p>There is an earlier version of Tetris where you stack dead bodies instead of blocks. There was a <i>Monty Python and the Holy Grail</i> game with a side-game called &#8220;Bring Out Your Dead&#8221;. This is basically identical to the version you describe, but amusing rather than disturbing. Context is indeed King.</p>
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		<title>Comment on A Student No Longer by David McD</title>
		<link>http://www.davidmcdonough.net/archives/196#comment-659</link>
		<dc:creator>David McD</dc:creator>
		<pubDate>Sun, 01 Feb 2009 15:58:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmcdonough.net/?p=196#comment-659</guid>
		<description>Yes, a firm yes. I know I've let it slide while I've been acclimating to Baltimore and the new job, but I am through making excuses and will resume posting right away. I apologize to all my readers who were disappointed during the hiatus - I won't let you down again!</description>
		<content:encoded><![CDATA[<p>Yes, a firm yes. I know I&#8217;ve let it slide while I&#8217;ve been acclimating to Baltimore and the new job, but I am through making excuses and will resume posting right away. I apologize to all my readers who were disappointed during the hiatus - I won&#8217;t let you down again!</p>
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		<title>Comment on A Student No Longer by Yehuda Berlinger</title>
		<link>http://www.davidmcdonough.net/archives/196#comment-658</link>
		<dc:creator>Yehuda Berlinger</dc:creator>
		<pubDate>Sun, 01 Feb 2009 12:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmcdonough.net/?p=196#comment-658</guid>
		<description>Is this blog continuing?</description>
		<content:encoded><![CDATA[<p>Is this blog continuing?</p>
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	<item>
		<title>Comment on A Student No Longer by Brenda Brathwaite</title>
		<link>http://www.davidmcdonough.net/archives/196#comment-656</link>
		<dc:creator>Brenda Brathwaite</dc:creator>
		<pubDate>Sat, 17 Jan 2009 22:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmcdonough.net/?p=196#comment-656</guid>
		<description>David,

Did you know you could be a professional and still actively blog? :)

brenda</description>
		<content:encoded><![CDATA[<p>David,</p>
<p>Did you know you could be a professional and still actively blog? <img src='http://www.davidmcdonough.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>brenda</p>
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