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	<title>Comments for New Rule</title>
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	<link>http://www.davidmcdonough.net</link>
	<description>David McDonough - Game design and theory, game projects, and the state of the games industry.</description>
	<lastBuildDate>Wed, 21 Jul 2010 15:24:00 -0700</lastBuildDate>
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		<title>Comment on XBLArgh by Gerald</title>
		<link>http://www.davidmcdonough.net/2010/07/13/xblargh/#comment-700</link>
		<dc:creator>Gerald</dc:creator>
		<pubDate>Wed, 21 Jul 2010 15:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmcdonough.net/?p=245#comment-700</guid>
		<description>Very good read - but i personally think that the filter mechanism used is not that bad. Yes on XBLA there are games that are backed by publishers, but there is still XBLIG for those that want to bring radical new ideas.

The real problem, in my opinion, is, that the indie sector is still very much ignored by the media and gamers. Once this changes, i guess you acutally can live from the money made with indie games. But there is a lot of work to be done before that happens.</description>
		<content:encoded><![CDATA[<p>Very good read &#8211; but i personally think that the filter mechanism used is not that bad. Yes on XBLA there are games that are backed by publishers, but there is still XBLIG for those that want to bring radical new ideas.</p>
<p>The real problem, in my opinion, is, that the indie sector is still very much ignored by the media and gamers. Once this changes, i guess you acutally can live from the money made with indie games. But there is a lot of work to be done before that happens.</p>
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		<title>Comment on XBLArgh by GuilleX</title>
		<link>http://www.davidmcdonough.net/2010/07/13/xblargh/#comment-697</link>
		<dc:creator>GuilleX</dc:creator>
		<pubDate>Wed, 14 Jul 2010 15:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmcdonough.net/?p=245#comment-697</guid>
		<description>Hi there.

Its interesting to get an opinion from someone who its a lot more critic to the industry than a lot of people i heard in the last... like... 12 months.

In here (Argentina) the industry is taking baby steps, so we shit pretty much often in our pants; we see devs come out with georgeous proyects that everyone wants to play, but see none of them fail.
When you get to a conference, everything is like &quot;wooo Facebook Gaming&quot;, &quot;wooooo XBLA&quot;, &quot;woooo PSN&quot;, etc but none of them can explain really the real costs of one of this proyects, and that the top tier games aren just &quot;a good idea&quot; (and even if you have one, it will damn cost you to get there).

You&#039;v been very VERY sincere, straight and clear. Me and some of my friends find this very explanatory... and of course... puts our feets in the ground.

Thnx from the other side</description>
		<content:encoded><![CDATA[<p>Hi there.</p>
<p>Its interesting to get an opinion from someone who its a lot more critic to the industry than a lot of people i heard in the last&#8230; like&#8230; 12 months.</p>
<p>In here (Argentina) the industry is taking baby steps, so we shit pretty much often in our pants; we see devs come out with georgeous proyects that everyone wants to play, but see none of them fail.<br />
When you get to a conference, everything is like &#8220;wooo Facebook Gaming&#8221;, &#8220;wooooo XBLA&#8221;, &#8220;woooo PSN&#8221;, etc but none of them can explain really the real costs of one of this proyects, and that the top tier games aren just &#8220;a good idea&#8221; (and even if you have one, it will damn cost you to get there).</p>
<p>You&#8217;v been very VERY sincere, straight and clear. Me and some of my friends find this very explanatory&#8230; and of course&#8230; puts our feets in the ground.</p>
<p>Thnx from the other side</p>
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		<title>Comment on Game Design #41: Railroaded by David McD</title>
		<link>http://www.davidmcdonough.net/2010/07/11/game-design-41-railroaded/#comment-691</link>
		<dc:creator>David McD</dc:creator>
		<pubDate>Mon, 12 Jul 2010 23:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmcdonough.net/?p=238#comment-691</guid>
		<description>Good points! I&#039;ll amend the rules to account for the edge case and ambiguity. Thanks!

And it&#039;s really back for real, not just a blip :)</description>
		<content:encoded><![CDATA[<p>Good points! I&#8217;ll amend the rules to account for the edge case and ambiguity. Thanks!</p>
<p>And it&#8217;s really back for real, not just a blip <img src='http://www.davidmcdonough.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Game Design #41: Railroaded by Kevin Jackson-Mead</title>
		<link>http://www.davidmcdonough.net/2010/07/11/game-design-41-railroaded/#comment-690</link>
		<dc:creator>Kevin Jackson-Mead</dc:creator>
		<pubDate>Mon, 12 Jul 2010 22:48:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmcdonough.net/?p=238#comment-690</guid>
		<description>What a nice surprise to see this pop up in Google Reader after the hiatus! Does this mean Simple Sundays are back, or is this just a one-time thing?

A couple of questions:
1. What happens if the last player doesn&#039;t have any cards of the one suit that&#039;s left? It probably won&#039;t happen all that often (they have to be short a suit, and they have to be the last player, and the suit they&#039;re short has to be the one that the other three people didn&#039;t pick), but it will happen. And there&#039;s also the rarer-but-still-possible chance that the 3rd player is short both suits, etc. Maybe make a player discard and draw until they get something they can play?
2. You say that the player &quot;may&quot; draw one card and &quot;may&quot; draw two cards, but I can&#039;t think of any situation where they wouldn&#039;t want to draw more cards. It doesn&#039;t seem useful/elegant to have the rules allow someone to choose not to draw cards when it would never be beneficial to do so. So maybe just get rid of the word &quot;may&quot; in both instances?

I&#039;ll chime in if I get a chance to playtest this.</description>
		<content:encoded><![CDATA[<p>What a nice surprise to see this pop up in Google Reader after the hiatus! Does this mean Simple Sundays are back, or is this just a one-time thing?</p>
<p>A couple of questions:<br />
1. What happens if the last player doesn&#8217;t have any cards of the one suit that&#8217;s left? It probably won&#8217;t happen all that often (they have to be short a suit, and they have to be the last player, and the suit they&#8217;re short has to be the one that the other three people didn&#8217;t pick), but it will happen. And there&#8217;s also the rarer-but-still-possible chance that the 3rd player is short both suits, etc. Maybe make a player discard and draw until they get something they can play?<br />
2. You say that the player &#8220;may&#8221; draw one card and &#8220;may&#8221; draw two cards, but I can&#8217;t think of any situation where they wouldn&#8217;t want to draw more cards. It doesn&#8217;t seem useful/elegant to have the rules allow someone to choose not to draw cards when it would never be beneficial to do so. So maybe just get rid of the word &#8220;may&#8221; in both instances?</p>
<p>I&#8217;ll chime in if I get a chance to playtest this.</p>
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		<title>Comment on Maria Montessori, Game Designer by Gaby</title>
		<link>http://www.davidmcdonough.net/2008/02/01/maria-montessori-game-designer/#comment-688</link>
		<dc:creator>Gaby</dc:creator>
		<pubDate>Sun, 11 Apr 2010 07:54:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmcdonough.net/archives/32#comment-688</guid>
		<description>The only downside is that Maria Montessori material is made by Maria -and later her Montessori foundation. They&#039;re not really open to different materials like computergames to be used in classes. It has to be Montessori-material...</description>
		<content:encoded><![CDATA[<p>The only downside is that Maria Montessori material is made by Maria -and later her Montessori foundation. They&#8217;re not really open to different materials like computergames to be used in classes. It has to be Montessori-material&#8230;</p>
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		<title>Comment on Game Design #20: Penicillin by Lori</title>
		<link>http://www.davidmcdonough.net/2008/04/27/game-design-20-penicillin/#comment-685</link>
		<dc:creator>Lori</dc:creator>
		<pubDate>Wed, 05 Aug 2009 16:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmcdonough.net/archives/80#comment-685</guid>
		<description>HI. :-)  I was looking for contact info to email you but found none.  I am currently working on a unit study about MRSA for homeschoolers.  I want to do an infection game where players must infect three out of five regions of the US to win.  I had the idea to do something along the lines of RISK but am drawing a blank.  As I was web surfing and hoping something would strike me, I came across this post with your game and wondered if you were at all open to sharing your idea and allowing me to adapt it to using a map of the usa as the piece of paper.  I am doing this in a volunteer position, so it would be merely for your name being credited, but hey, I figure it can&#039;t hurt to ask, right?
Thanks, Lori
My email is HomeschoolReviewsandMore@yahoo.com</description>
		<content:encoded><![CDATA[<p>HI. <img src='http://www.davidmcdonough.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />   I was looking for contact info to email you but found none.  I am currently working on a unit study about MRSA for homeschoolers.  I want to do an infection game where players must infect three out of five regions of the US to win.  I had the idea to do something along the lines of RISK but am drawing a blank.  As I was web surfing and hoping something would strike me, I came across this post with your game and wondered if you were at all open to sharing your idea and allowing me to adapt it to using a map of the usa as the piece of paper.  I am doing this in a volunteer position, so it would be merely for your name being credited, but hey, I figure it can&#8217;t hurt to ask, right?<br />
Thanks, Lori<br />
My email is <a href="mailto:HomeschoolReviewsandMore@yahoo.com">HomeschoolReviewsandMore@yahoo.com</a></p>
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		<title>Comment on Happy St. Patrick&#8217;s Day by max</title>
		<link>http://www.davidmcdonough.net/2009/03/17/happy-st-patricks-day/#comment-683</link>
		<dc:creator>max</dc:creator>
		<pubDate>Wed, 29 Apr 2009 14:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmcdonough.net/?p=213#comment-683</guid>
		<description>Hello!
I wanted to email you and am writing here as I couldn&#039;t find a contact adress on your site. I saw that you have developed a new game for dice. I am currently developing a dice &quot;game&quot; and was wondering if you might want to take a look at my idea? I am not a game designer but ,rather, a sculptor. The dice are to be rolled in a novel way and in an unusual environment.
Contact me by email if you are interested.
Sincerely,
Max</description>
		<content:encoded><![CDATA[<p>Hello!<br />
I wanted to email you and am writing here as I couldn&#8217;t find a contact adress on your site. I saw that you have developed a new game for dice. I am currently developing a dice &#8220;game&#8221; and was wondering if you might want to take a look at my idea? I am not a game designer but ,rather, a sculptor. The dice are to be rolled in a novel way and in an unusual environment.<br />
Contact me by email if you are interested.<br />
Sincerely,<br />
Max</p>
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		<title>Comment on Happy St. Patrick&#8217;s Day by EastwoodDC</title>
		<link>http://www.davidmcdonough.net/2009/03/17/happy-st-patricks-day/#comment-682</link>
		<dc:creator>EastwoodDC</dc:creator>
		<pubDate>Mon, 20 Apr 2009 14:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmcdonough.net/?p=213#comment-682</guid>
		<description>But aren&#039;t bagpipes Scottish? Just a thought.</description>
		<content:encoded><![CDATA[<p>But aren&#8217;t bagpipes Scottish? Just a thought.</p>
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		<title>Comment on Context is King by Brian Shurtleff</title>
		<link>http://www.davidmcdonough.net/2009/02/21/context-is-king/#comment-676</link>
		<dc:creator>Brian Shurtleff</dc:creator>
		<pubDate>Sat, 21 Mar 2009 00:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmcdonough.net/?p=202#comment-676</guid>
		<description>I was going to mention the &quot;Bring Out Your Dead&quot; game, but someone beat me to the punch.

That Monty Python version features an interesting and amusing twist on the original Tetris that I enjoyed... the guy who&#039;s not quite dead yet.
Turns what is often the most coveted Tetris piece into one that is challenging to successfully use.
The straight line piece isn&#039;t dead, so he moves unpredictably around the screen, making him difficult to place anywhere.

Changing the context of THAT mechanic  (which originated from its original context as being based on the funny scene from the film) could provide some interesting dynamics. Whereas in the context of the Monty Python skit, the difficulty of stuffing the still alive guy into the mass grave is amusing, putting the same mechanic into a more serious game about the death tolls of ethnic cleansing could provide some interesting emotional content that could be quite powerful.</description>
		<content:encoded><![CDATA[<p>I was going to mention the &#8220;Bring Out Your Dead&#8221; game, but someone beat me to the punch.</p>
<p>That Monty Python version features an interesting and amusing twist on the original Tetris that I enjoyed&#8230; the guy who&#8217;s not quite dead yet.<br />
Turns what is often the most coveted Tetris piece into one that is challenging to successfully use.<br />
The straight line piece isn&#8217;t dead, so he moves unpredictably around the screen, making him difficult to place anywhere.</p>
<p>Changing the context of THAT mechanic  (which originated from its original context as being based on the funny scene from the film) could provide some interesting dynamics. Whereas in the context of the Monty Python skit, the difficulty of stuffing the still alive guy into the mass grave is amusing, putting the same mechanic into a more serious game about the death tolls of ethnic cleansing could provide some interesting emotional content that could be quite powerful.</p>
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		<title>Comment on Context is King by The dangers of Steam &#171; Freudless in Raptorville</title>
		<link>http://www.davidmcdonough.net/2009/02/21/context-is-king/#comment-665</link>
		<dc:creator>The dangers of Steam &#171; Freudless in Raptorville</dc:creator>
		<pubDate>Sat, 28 Feb 2009 19:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmcdonough.net/?p=202#comment-665</guid>
		<description>[...] David McDonough has an interesting piece regarding context in games [...]</description>
		<content:encoded><![CDATA[<p>[...] David McDonough has an interesting piece regarding context in games [...]</p>
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