“Simple Sundays” Design Project
Posted on Tuesday, February 5th, 2008 by David McD
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When I set out to create this blog, one of my central ambitions was to produce a weekly game design to be hosted on it. I was inspired by the example of numerous student, professional, and indie game developers, and chose Sunday to be the game-making day. Simple Sundays it has become.
The rules I have set myself for this endeavor are simple:
- The entire description and ruleset must fit on one page (more or less).
- No extravagant or custom objects, including cards, tokens, boards, or other devices.
- Try to be original; keep it simple.
The designs to date can be found amongst the posts here, on or about each Sunday. Or, you can find them all listed below:
- Game Design #1: 4th of July
- Game Design #2: Diced
- Game Design #3: Ice Dice
- Game Design #4: Out the Bathroom Window
- Game Design #5: Rush Hour
- Game Design #6: Tower Siege
- Game Design #7: Kirkbuzzer
- Game Design #8: Paedocracy
- Game Design #9: Parachute
- Game Design #10: Quisquilian
- Game Design #11: Fysigunkus
- Game Design #12: Hominist
- Game Design #13: Cromwell
- Game Design #14: Lights Out
- Game Design #15: Bleeder
- Game Design #16: Twenty Below
- Game Design #17: Buried Alive
- Game Design #18: Molecule
- Game Design #19: Hardscrabble
- Game Design #20: Penicillin
- Game Design #21: The Cat’s Pajamas
- Game Design #22: Starshower
- Game Design #23: Progeny
- Game Design #24: Gooball
- Game Design #25: Superdelegate
- Game Design #26: Sweethearts
- Game Design #27: B Movie
- Game Design #28: Overdue
- Game Design #29: Penny Ante
- Game Design #30: Blobble
- Game Design #31: Liquidation
- Game Design #32: Death’s Door
- Game Design #33: Walleye
- Game Design #34: Sin Wagon
- Game Design #35: Lifeboat
- Game Design #36: Kudzu
- Game Design #37: Scrub
- Game Design #38: Immune
- Game Design #39: Fridge
- Game Design #40: Slither
- Game Design #41: Railroaded
- Game Design #42: Powerless
- Game Design #43: Airlock
- Game Design #44: Flight Risk

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